Civilian Operations
Code of Conduct
Code of Conduct
  • Code of Conduct
  • Memo #1 - Hour Requirement
  • Memo #2 - Promotion Requirements
  • Memo #3 - Priority Scenes
  • Memo #4 - Civilian Businesses
  • Memo #5 - Jailtime
  • Memo #6 - Discord Nicknames
  • Memo #7 - Teamspeak Identifiers
  • Memo #8 - Use of MLOs/Interiors
  • Memo #9 - Investigation and Priority Cooldown
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  • 1.1 - Priority Spreading
  • Some examples of a low-level priority:
  • Some examples of a mid-level priority:
  • Some examples of a high-level priority:
  • 1.2 - Priority Scenes with a story/meaning
  • Passive Roleplay
  • Our in game features include:
  • Reasons for these additions into San Andreas are to maximize the potential of future scenarios. As a community we do not want Civilian operations being limited to just simply roleplay. With these features we look to add scenarios like the following:

Memo #3 - Priority Scenes

Last Revised: 2/4/2024

Active

1.1 - Priority Spreading

When it comes to a priority completed, it is important not to do a priority immediately after the previous one but at-least wait a duration of 25 minutes (Depending on the level of the priority).

This duration can be modified by a civilian staff-in-training+ if that member is in the same teamspeak channel.

Some examples of a low-level priority:

  • Foot pursuit (no weapons)

  • Argument/fighting

  • Reckless Driving

Low level priority timers are anywhere around 10-15 minutes

Some examples of a mid-level priority:

  • Foot pursuit (with a brandished firearm)

  • Physical harm towards a other civilian or law enforcement officer

  • Arson (non-structural, etc. farmland, or a field)

Mid level priority timers are anywhere around 15-20 minutes

Some examples of a high-level priority:

  • Assault with a deadly weapon

  • Grand Theft Auto

  • Arson (full on)

  • Vehicular Pursuits

  • Murder towards a civilian/LEO

High level priority timers are anywhere around 30+ minutes

1.2 - Priority Scenes with a story/meaning

Priority scenes should have a story either leading to a priority or ending at a priority.

Ex. Shooting a cop because they gave me a ticket!

This above example is a example of what we do NOT tolerate when conducting a priority. You must have a rich story that leads to or begins with the priority.

Passive Roleplay

Auspire Roleplay strives to have a huge arsenal of different situations/scenes. As a server we would like to stray away from typical priorities. We look to use creativity to drive Roleplay scenes. We look to utilize in-game features to spike creativity of one's roleplay scenario. Our developers have done an amazing job in adding in game features including MLO’s to our game.

Our in game features include:

  • ClubHouses

  • Home/Houses

  • Underground Bunkers

  • Garages

  • Towing Company

  • Weed farms, Cocaine Lockups, Document forgery buildings

  • Gang Stash Houses

Reasons for these additions into San Andreas are to maximize the potential of future scenarios. As a community we do not want Civilian operations being limited to just simply roleplay. With these features we look to add scenarios like the following:

  • Potential Drug businesses

  • House parties

  • Car meets

  • Drug busts

  • Distribution of forged documents

  • Mechanic

  • Encourage gang roleplay

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